# XGames.fun > XGames.fun makes browser games from a prompt and gives them Solana economies. Its open-source toolkit, xsolana (npm `@xgamesfun/solana`), builds loot boxes, gacha, shops, lotteries, raffles, auctions, NFT staking farms, crafting and capped rewards on Solana as a JSON spec, with no smart contract to write: every project runs on loot, one shared Solana program. Devnet only until the program is independently audited. An AI coding agent (Claude Code, Codex, Cursor or any MCP client) can use xsolana's MCP server and skill to turn a one-line idea into a checked, simulated and priced economy, then hand the owner a command that puts it live in their own wallet. The agent never signs and never asks for a key. Install: - Claude Code: `/plugin marketplace add XGamesFun/solana-kit`, then `/plugin install xsolana@xgamesfun` - Codex: `codex plugin marketplace add XGamesFun/solana-kit`, then `codex plugin add xsolana@xgamesfun` - Chat apps (claude.ai, ChatGPT, Claude Desktop): add the hosted MCP server `https://xgames.fun/mcp` as a custom connector - Any MCP client: `npx -y --package=@xgamesfun/solana@0.25.2 xsolana mcp` (MCP Registry: `io.github.XGamesFun/solana-kit`) - Code: `npm install @xgamesfun/solana` (a JavaScript client with no Solana SDK, for browsers and Node 22+) ## xsolana - [xsolana overview](https://xgames.fun/solana): what can be built, how it works, install, questions - [README](https://github.com/XGamesFun/solana-kit#readme): the toolkit, CLI, MCP tools and client - [Program reference](https://github.com/XGamesFun/solana-kit/blob/main/docs/program.md): who signs, accounts, every instruction, fees, known limits - [NFTs and tokens](https://github.com/XGamesFun/solana-kit/blob/main/docs/nfts.md): staking and perks for any collection, with or without the project's authority - [Agent skill](https://github.com/XGamesFun/solana-kit/blob/main/skills/xsolana-economy/SKILL.md): how an agent turns an idea into a spec - [Trust and cheating](https://github.com/XGamesFun/solana-kit/blob/main/skills/xsolana-economy/references/trust-and-cheating.md): what a game's server must check, and what a cheater gets - [Examples](https://github.com/XGamesFun/solana-kit/tree/main/examples): whole economies that check and go live in the tests ## Optional - [npm package](https://www.npmjs.com/package/@xgamesfun/solana) - [Changelog](https://github.com/XGamesFun/solana-kit/blob/main/CHANGELOG.md) - [Security and the trust model](https://github.com/XGamesFun/solana-kit/blob/main/SECURITY.md)